Wednesday 22 May 2013

Need For Speed Hot Pursuit 2

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Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debutNeed for Speed title from EA Black Box,[2] and the first Need for Speed game for thesixth generation of consoles. It is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit and is the last Need for Speed game of the series' first era. In 2002, the game was awarded "Console Racing Game of the Year"[3] at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan. This is also the first game in the series not to have a cockpit-view in the cars


Gameplay


The player in pursuit of a speeder, having called for backup in the form of an additional police unit.Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts.
As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a road block,spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, Gamecube, and Xbox versions it's Be the Cop mode.
Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2tracks have significantly less variation.
Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. There is one race however on the PlayStation 2 version, with a Ferrari, in which the player drives with this in-car view.

Race types

All types of modes can only have a certain class of cars to be used. Faster cars are used near the end of the "Championship" and "Ultimate Racer" modes. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission inPorsche Unleashed while the police pursuit makes it more challenging. Sprint is a point to point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold/silver/bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockoutfollows a similar principle, but eliminations are made to the last racer at the end of each race. Several other modes, such asTournamentSingle Race, and Championship/Ultimate Racer are also available.

Development


As with other games in the Need for Speed series, Hot Pursuit 2 features real world cars, including the Mercedes-Benz CLK GTR (pictured).
Different versions of the game were produced for each game platform; the XboxGameCubeand PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box[2] in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpyinternet matchmaking system can be used to publish and locate such servers.

Soundtrack [edit]

Hot Pursuit 2 is the first Need for Speed game to feature licensed rock music under the EA Trax label ("EA GamesTM Trax" at the time of game launch) along with techno music composed by contract artists. The game's soundtrack consists of eight vocal rock songs and seven instrumental rock and electronic songs, all fast-paced with elements of grunge, hip-hop and rap. The vocal songs are also featured in a second, instrumental version. In the "Be the Cop" and "Hot Pursuit" game modes, the instrumental versions replace the vocal ones, which avoids obscuring the police radio messages by the song lyrics. In the PS2 version, there is the option to change whether or not certain songs are played in normal races, hot pursuit races, the game menus, or if they are not to be played at all. The Xbox version also allows for custom soundtracks, something which Hot Pursuit 2's successors lacked.
Need For Speed: Hot Pursuit 2 (In-Game Music)
No.TitleMusicLength
1."The People That We Love"  Bush3:29
2."Ordinary"  The Buzzhorn3:09
3."Wall of Shame"  Course of Nature4:08
4."Fever for the Flava[Note 1]"  Hot Action Cop4:05
5."Goin' Down on It[Note 1]"  Hot Action Cop4:52
6."Build Your Cages"  Pulse Ultra3:55
7."One Little Victory"  Rush5:08
8."Keep It Comin"  Uncle Kracker3:23
9."Bundle of Clang"  Matt Ragan3:04
10."Cone of Silence"  Matt Ragan3:00
11."Flam Dance"  Matt Ragan3:00
12."Cykloid"  Rom Di Prisco4:12
13."Black Hole"  The Humble Brothers3:05
14."Brake Stand"  The Humble Brothers2:54
15."Sphere"  The Humble Brothers5:01
  1. a b Lyrics edited to replace explicit content with car-themed lyrics

SYSTEM REQUIREMENTS

MINIMUM PC REQUIREMENTS

Windows XP/ME/2000/98
MINIMUM
450MHz Pentium III or 500MHz AMD Athlon
128MB RAM
4X CD-ROM/DVD-ROM Drive
1.2GB Hard Disk Space
16MB Direct3D compatible Video Card
DirectX 8.1 compatible Sound Card
Keyboard
Mouse
RECOMMENDED
800MHz Pentium III or AMD Athlon
32MB Direct3D compatible Video Card
16X CD-ROM/DVD-ROM drive

MULTIPLAYER SYSTEM REQUIREMENTS

56K modem, DSL, Cable Modem, other Broadband Connection
TCP/IP Compliant Network

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